Welcome to HIDDENWORLDS, a showcase of work by the 2023 cohort for MA Independent Games & Playable Experience Design at Goldsmiths, University of London.
HIDDENWORLDS From the darkest corners to the safe realm of the streetlight, there are Hidden Worlds that await for travelers that seek adventure and mysteries.
The showcase will feature a large array of experimental game design and interactive playable experiences. Under the theme of Hidden Worlds, we will explore the infinite possibilities available in the medium of games. Absorb the creativity on display, play games and experience hidden worlds.
From physical installations, 3D, 2D Games and Mixed Reality, the showcase is a must for anyone interested in experimental games and playable experience design.
Magical STEM is a showcase of variety of digital and physical educational STEM (Science, Techonology, Engineering, Mathematics) games, toys and playful experiences inspired by the art of magic. They include a hand crafted Flip Book Automata, Persistence of Vision Arduino Wand, Installation Game using Computer Vision. These games not only educational and entertaining but also inspire creative thinking and problem solving using body and mind.
During the project showcase, audience also get to experience Science and Technology Magic tricks live!
George Dunbar is mirror self for Noah, an embodiment of all they see as vile in the world previously used in satirical performance pieces. Noah was interested in the narrative exercise of treating this character seriously and writing them as a whole person and constructing how one would reach such a vileness. The narrative took the form of imagining what that would look like across the oncoming century and tying these decisions to the real traumatic childhood Noah and George share. It was also the chance to write the death of this character as an exorcism of neurosis of becoming like those who abused you.
The game works as a non linear post mortem narrative puzzle game. You will traverse a maze for keys, listen to the audio triggered, then discern which key is for which themed lock out of Despair, Ambition, Invention and Delicate Memories. You only have 4 chances to get this wrong so listen to the audio carefully. Warning the game contains reference to sexual assault, panic attacks and child abuse.
This is a physical puzzle game, a gift, for the person who matters most to me. The game consists of four minigames with different mechanics, where the player is brought into Rebecca's point of view to play. Keep finding out the answers and unlocking access to new game worlds and discover the final secret!
A narrative exploration game with strong horror and uncanny elements. You play as Mary, a woman who lives on an isolated farmstead along with her husband, Jim. One day while out tending the farm, you notice an odd sinkhole has appeared in the earth.
Subsequently, strange occurrences begin to crop up around the farm, such as the disappearance of animals, and the increasingly anxious behaviour of your husband. You must now investigate the secrets of the hole and where it has come from, or risk your life as you know it sinking down into its dark depths.
Peacock is the embodiment of beauty, a symbol of comparison psychology, so this game wants to explore ""what is beauty"". Attractive beauty is certainly more than just external appearance but is also about the heart, thought, soul, and so on. However, we often stare at our flaws, ignoring our precious features and qualities, getting caught in anxiety and inferiority through comparison with others.
Especially after entering the Internet era, the comparison between people has intensified online. Regardless, can you now cast aside the judgments of others and wholeheartedly pursue becoming the person you want to be?
The project shows the dismantling and optimization plan of QQspeedm's social system, and the dismantling and upgrading plan of the heart Tour gameplay.
Through the in-depth experience of QQspeedm, taking social as the starting point, I have thought about the game experience brought by the social system and the mechanism and design of the specific implementation, as well as how the social system and other systems can form the overall communication of the core gameplay and game experience of the game, and at the same time, I have horizontally compared the design ideas of competing products or head products, and finally formed this demonstration project.
Face your past in a VR horror game woven with South East Asian folklore. Confront a spectral sacrifice ritual, journeying back in time to rewrite history and break its grip.
The project shows the dismantling and optimization plan of QQspeedm's social system, and the dismantling and upgrading plan of the heart Tour gameplay.
Through the in-depth experience of QQspeedm, taking social as the starting point, I have thought about the game experience brought by the social system and the mechanism and design of the specific implementation, as well as how the social system and other systems can form the overall communication of the core gameplay and game experience of the game, and at the same time, I have horizontally compared the design ideas of competing products or head products, and finally formed this demonstration project.
The game is about the Fool and the Devil exploring together for their own purposes and defeating their enemies through tarot cards and tarot spreads. Also, it represents the cycle of transformation of the Fool into the World.
It is a tarot card wargame with occult elements. The word "Balaur" symbolises any monster, and as in the game, each character has a malevolent side.
it's a game about experiencing oneself in numerous moments and becoming oneself from those very moments.
Dive into the Otherside is a 90s internet weirdcore game set in the early days of the graphical internet. One day in the 1990s, the otherwise safe Internet suddenly turned into a hellish place littered with horrific phenomena. These horrific phenomena, known as anomalies, use information as a medium, and the sanity of any human who observes them is severely damaged until it descends into complete madness.
In some extreme examples, incomprehensible supernatural phenomena have also occurred in their presence. Players, as the registered investigator of organisation called “WatchTower”, will investigate these anomalies and their behaviour patterns, collect valuable information and discover the solution towards them in the end.
Your objective is to explore your assigned case, find out what happened to the missing investigators, and record details of the anomalies you encountered. The game features natural language interaction powered by the application of AI models. It used the GPT series models to understand natural language input and generate response to help your investigation in various ways.
You're an administrative assistant who has been placed on probation for reasons that are probably not your fault.
To survive your shift and keep your job, you need to find all of your managers and shoot them with emails until they admit defeat. Once they're gone, you win. Your prize is to keep the job you hate. Run out of battery, whether your laptop battery or emotional one, and you'll be hit with a P45. Give 'em corporate hell, kid.
A game that explores the relationship between machine learning and human creativity, and how the rise of AI can blur the line between creator and creation.
Through a series of interconnected stories, "Vignette" presents the algorithmic death of the author.
Embark on an adventure through social interactions in 'Breaking Barriers.' This unique game blends various mini-games to create an immersive experience that caters to those navigating the challenges of social anxiety. As you delve into the game, you'll find a collection of activities designed to inspire self-discovery, personal growth, and the forging of genuine connections. This includes:
A Heartfelt Narrative Date: Experience the nervous excitement and authentic emotions of a first date as you guide characters through meaningful conversations.
Labyrinth of Collaboration: Engage in a physical maze-solving challenge that mirrors the collaborative effort often required in real-life social situations. Team up with strangers, discovering the power of seeking help.
Break the Ice : Warm up the atmosphere with a series of ice breaker questions, to encourage open dialogue. Uncover shared interests, hilarious stories, and intriguing facts, creating an environment of trust and understanding.
Dance Therapy: Utilise an innovative dance therapy, designed for individuals managing performance anxiety. With immersive environments and carefully guided movements, this mini-game helps you develop a sense of comfort and confidence in social scenarios.
Set in the most classic 2D platfrom jumping game, with hand-drawn characters and scenes - A journey of one man's self-analysis. Go deep into the character's head and experience the major anchor events in life.
Feel what the he feels and experience those emotions. Follow his story as it reaches its destination.
Enter the darkness, where reality and nonsense are braided into a terrifying "NONSENSE." Enjoy this digital journey exploring the hidden meanings and miracles in everyday life. Explore a world of sad beauty where film photography meets an unnerving hand-drawn aesthetic to create an atmosphere you'll remember. The weird feeling isn't a figment of the imagination. A symphony of field recordings will echo in your thoughts as you try to make sense of this terrible reality. 😦 I pray that everything makes sense, and I pray that nothing does ):
A game about games, A Story of Ideas will explore identity in games through sketches and various ideas, sewing them together to provide a critical reflection of development and developers. feels and experience those emotions. Follow his story as it reaches its destination.